January 06, 2005

The bottomless pits

I've been been playing Mario Sunshine the past few days and have been enjoying it. It has a nice variety of tasks to accomplish any many cleaver ways to complete them. Each mini-mission can be completed in under twenty minutes so you can go on to the next or return to your regularly scheduled life. It's very nonlinear so if you are having difficulty completing one objective, you can go to another for a while. I enjoy playing games and solving puzzles; i do not enjoy precise joystick movement and fastidious button pressing. I especially hate jumping onto platforms hovering over bottomless pits. Ugh. Now i'm at the point where all the worlds i've wandered away from are the ones with these damn "obstacle courses." I don't mind falling and getting hurt and having to start working by way back to the top, but instant death by falling into nothingness is just annoying. Why must bottomless pits be such a ubiquitous element in video games? It's just an overused cliche. It's almost as bad as crates (which are also every where). (If you haven't read about the time-to-crate video game rating system, i recommend you do.) I need to hire some grade school kid to get me past the parts i hate.

Posted by Matthew at January 6, 2005 09:55 PM
Comments

You could hire my roomate. She's hard up for cash and she rules at video games. She beat the Aladdin game on our Super Nintendo in 2 hours.

Posted by: Kristi at January 6, 2005 11:25 PM